Welcome to the Frikandisland code documentation!
From this page you can navigate between high level descriptions of the different code components used for Frikandisland.
What's it all about?
Frikandisland is an open world survival game written in C#, making use of the MonoGame framework (the open source successor to XNA) to make the bridge to OpenGL & DirectX. If you're interested in MonoGame (or just game development in general), RB Whitaker's Wiki is highly recommended!